pixel shader downloads
ShaderMark
2.1 Build 130a downloadShaderMark 2.1 is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft’s High Level Shading Language. ShaderMark provides the possibility to use different compiler targets ...
NVIDIA Nsight
2019.4 download... easy to navigate heterogeneous CUDA code Dynamic HLSL shader editing Debug Debug CPU and GPU code simultaneously and seamlessly Debug shaders as they are being executed on the GPU ... Direct3D 9/10/11 API calls View contributing fragments with Pixel History Profile Easily identify performance bottlenecks using ...
EVGA Precision
XOC 6.2.7 download... GPU, Memory and Voltage Control Power Target Control Pixel Clock Overclocking – OC your refresh rate! Integrated Steam Achievements (Steam Version) Frame Rate Target Control Custom Fan Control/Fan Curve Profiling ...
Alien Arena: Combat Edition
7.66 download... skeletal models, lensflares, light bloom, weather, and GLSL shader effects on all surfaces. The game includes over 60 levels, ten weapons (with alt-fire modes), eight player characters, an in-game server ...
Alien Arena: Combat Edition for Linux
7.66 download... skeletal models, lensflares, light bloom, weather, and GLSL shader effects on all surfaces. The game includes over 60 levels, ten weapons (with alt-fire modes), eight player characters, an in-game server ...
GMABooster
2.1b download... in Multitexturing test and 1.8x extra FPS in Pixel Shader test (Source: FutureMark® 3DMark® '06). Try it Yourself ...
3DMark06 Basic Edition
1.2.1 download... multi-threaded workloads. * Seven feature tests including fill-rate, pixel shader, vertex shader and shader particles. Feature Tests 3DMark06 Advanced and ... from other sources. The feature tests include fill-rate, pixel shader, vertex shader, shader particles and perlin noise. ...
Irrlicht Engine
1.8.4 download... Huge built-in and extensible material library with vertex, pixel, and geometry shader support [more]. * Seamless indoor and outdoor mixing ... needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast ...